Animation: Added back in screen shake as a setting you can enable in Options (turned off by default), Menu: Parry frames are now counted as Active frames, and other misc cleanup on the Frame Data menu, Canary: Modified UI to better identify footage from a Canary build, Animation: Updated Whip, Gutpunch, and Sweep animation to better match their hitboxes. these mod authors really holding out updates for a dollar on patreon. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. NOTE: We want to keep Pork's 50/50 traps, but slightly reduce the frequency. Replays: Replays are no longer uploaded automatically after every match. Please test out Server Lobbies and tell us your experience! This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. As you can see, they're mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. Onion appears to be the only affected character. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. @blackbenzamg people will support what you love. Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. If you set this, the chosen character/flavor will be the default selected option when entering any Character Select screen, Exhibit: Removed account info when logged in, Mobile: You can now customize the layout of mobile touch controls, NOTE: These settings will be saved to your physical device, not your account, Replays: Added menu buttons to toggle HUD and input display, Lobbies: You can now press Special attack to toggle spectating / queueing up the fight, Lobbies: Fixed lobby code prefix to be consistently LB (eg LB-123456), Character Select: Fixed bug where menu SFX would not play when editing certain settings, Loading: Changed text color to white to make percentage more readable on small displays, Animation: Fixed sprites for Noodle BURST, Exhibit: Added new "Exhibit Mode" under Advanced Extras, Exhibit: Exhibit Mode is a simplified version of Local Versus that's designed for sharing the game with inexperienced players in an offline setting, Desktop: Online play will now be available on older versions so long as the combat code is not out of sync, Desktop: The "X players online" population box in the bottom left will be hidden when playing offline, Loading: Errors on the loading screen now provide debugging info and don't require a refresh, Lobbies: Fixed "cannot patch the match" error, where sometimes P2P errors would crash the entire lobby, Modding: Fixed bug where using original Sequence ids would crash the Frame Data menu/popup, Modding: When testing mods, the current WIP mod will appear in the Frame Data popup, Buffed Noodle/Rice: The first hit of Slap can now be RAPID cancelled, Buffed Onion/Garlic: Flick can now be cancelled into Roundhouse with Back + Heavy, NOTE: Both of these changes help in very rare punish scenarios, and should not affect normal gameplay, Modding: Fixed bug where you could not Run Test if your character only had one flavor, Todo: Added new section "Upcoming Tasks" with known bugs and small features, Lobbies: Fixed bug where old, empty lobbies were not cleaned up properly, Lobbies: Fixed bug where lobby IDs were discoverable, Private Match: You can now copy a direct link to a Private Match, Lobbies: Removed old lobbies, renamed Server Lobbies to Private Lobby, Gameplay: Fixed positioning bug that occurred when both players used Sneak on the same frame, Buffed Noodle: Grounder hitstun increased 25 > 26, making the link into Whip a little easier, Fixed Noodle: Removed pointless Slap Fist > Grounder cancel that was added in 0.75.0 by accident, Jump attack damage increased to 100 (50,50 for Noodle/Rice), Buffed Noodle/Rice: Jump travels 18% further, almost reaching full screen. +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. The hitboxes are so janky and the grab ranges are broken as well. Builder like the Los Angeles, so he chose to restore it. If you copy & paste the prefix, it will be ignored. Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. A new hidden-object game! ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. Cancels should feel MUCH easier and work earlier now, Fixed bug where scoreboard (win count above health) would break online when the opponent went back to Character Select, Fixed rollbacks caused by large gaps in inputDelay preferences, Enlarged win screen on mobile to be easier to tap, Added Recovery frames to Training Move hitbox display, Fixed bug where some active frames were marked as Recovery, Removed some debug codes that still gave access to unfinished Boss characters, Boss characters now have 10% normal health, so if any sneaky cheaters manage to use them, they should die in 1 hit, Lemons now clash when they hit each other and disappear, Meter gain reduced for most multi-hit moves, Added meter gain explanation to Frame Data menu, Updated Noodle, Rice, and Beef combo trials, Nerfed Noodle/Rice: Whip hitbox is vertically shorter to make it harder to hit airborne opponents, Nerfed Noodle/Rice: Whip Again advantage on block decreased -2 > -5, Nerfed Noodle/Rice: Jump startup increased 25 > 30, Nerfed Noodle: On hit, Frenzy meter gain is reduced 500 > 200, and it gains all the meter in the final hit (after RAPID window), Buffed Rice: Swat advantage increased -4 > 0 on hit, Buffed Beef/Pook: Gutpunch advantage on hit increased 4 > 5 to match other Light attacks, Buffed Beef: Can now juggle after Flex in the corner, Buffed Pork: Toss startup decreased 12 > 10, Nerfed Pork: Chop has larger hurtbox, making it easier to whiff punish, Buffed Onion/Garlic: Jump startup decreased 35 > 32, also goes higher, Buffed Onion: Hopkick now feints back before moving forward. Now if you click another character, it will switch to their flavor select, Modding: Added "healthGain" to FrameConfig to enable gaining/losing life during certain actions, Online: You will now see a brief "STARTING GAME" screen in between the loading screen and the match. IF YOU DONT MAKE CHECK IN, YOU DONT MAKE IT TO TOURNEY!! Available on Steam 100%. TOUGH LOVE ARENA must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. If you notice any adverse effects / new bugs, please let us know. projectiles) while being thrown, Training: StunPhase (if present) is displayed as text on hitboxes and hurtboxes, Modding: AttackConfig.stunPhase added (only hits opponents in the matching phase), Modding: AttackConfig.setStunPhase added (sets the opponent's phase, making them only hittable by attacks with the same phase), Animation: Successful parries now show a small block impact where the hit was parried, Buffed Beef: Flex can now parry projectiles, Nerfed Beef: Extended hurtboxes during BEEFCAKE recovery to make whiff punishing it easier, Buffed Onion: Feint can now parry projectiles, When Beef and Onion parry projectiles, the followup attack does not freeze the opponent like a normal parry, Gameplay: Fixed bug where the extended hurtboxes during Onion/Garlic's Sweep were throwable, Pause Menu: Custom Controls updated during Gameplay will now take effect immediately, Pause Menu: Custom Controls now shows both P1 and P2 when opened from Training Mode, Gameplay: Throw recovery on whiff decreased 20 > 10 frames, Buffed Pork: Caber Toss recovery on whiff decreased 20 > 10 frames, How to Play: Fixed outdated instructions for RAPID/BURST/REJECTION, Added 4th button: the Throw button! This is my first mod of TLA, on my main Rice. Character Tutorials, Frame Data, and Debug Ref have been temporarily disabled. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. God is smiling down on the modders bringing joy to bored cagey broke ass gamers everywhere by keeping this game fresh and amaziing. Removed Birthday patch. It is now +1 as originally intended, Buffed Rice: Swat now places the opponent slightly further away, to better match the art (Spice Sweep still reaches), Nerfed Rice: Removed ability to cancel Whip Pounce into Swipe, Nerfed Rice: Reduced meter gain on Swat 200 > 100, Buffed Onion: Cackle has been redesigned to lead to more combo opportunities, Cackle now attacks 10 frames after the parry freeze with a lightning bolt, dealing 100 damage and leaving Onion +12 on hit to continue a custom combo at close range, Cackle has the same freeze/startup timing as Beef's Flex, making it viable as an anti-air attack (though still difficult to time), Cackle's animation has been adjusted to fit this new timing and make the lightning bolt more visible, Cackle's attack reaches far, has no pushback on hit, deals 100 damage / 50 chip, and is safe (though minus) on block, Cackle's meter gain on activation has been reduced 200 > 100 (though the followup attack now adds 100 meter on hit), Cackle is vulnerable before the lightning bolt, so you still want to parry multiple times against Frenzy and other multi-hit attacks, Cackle's attack hits once, but acts like 5 attacks for scaling (the followup combo will do much lower damage than normal), Modding: Added "addScaling" to AttackConfig, Buffed Onion: When parrying a multi-hit attack (eg Frenzy) by canceling Cackle into another Feint, the followup Feints have a larger parry window (5 > 10 frames), making those followup parries very easy to time, Training: Change default meter setting to "Refill", Welcome: Fixed bug where the controller config button was visible on the Welcome screen, Mobile: If you connect a gamepad, it will automatically open the controller config menu. Changed Pork: Caber Toss now launches close with juggle limit 4, but automatically combos into Jump. If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. "), Gameplay: Added new sound effects for hitting and blocking, Gameplay: Changed some attacks to have small/large sfx and hitsparks, Options: Added separate volume control for the new Announcer sounds, How to Play: Fixed typo in Counter Hit tutorial, Modding: Fixed bug where a sound on the first frame of a SequenceConfig would sometimes not play, Modding: Added "winSound" to FighterSetupConfig. Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. Added color select with two more "striped" colors per character. The game has crashed. Please register for the tourney with an alternate name showing your TLA tag!example :DGN | shygybeats (Dank Broccoli #4227). For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. times are tough people are isolated. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. This is to make it more obvious which game mode a shared code is referring to. You can now map an additional key or button strictly for Pausing (default is the P key), Pausing opens a Pause Menu that's usable with mouse / keyboard / controller, If you are in a menu, you can open the pause menu by clicking the new P button in bottom right OR pressing the pause button, If you are playing a game, you can open the pause menu by clicking the timer OR pressing Escape OR holding the pause button for 3 seconds, Pausing during a offline game will pause the gameplay, Pausing during an online game will disable your inputs while the game continues in the background, You can almost always Pause, with different options available depending on context, The Pause Menu always lets you change controls, toggle audio, and toggle fullscreen, If you are in a game, there is an option to Leave Game, If you are in Training Mode, there is an option to open the Training menu, Adjusted the clickable area for the timer, Removed the now redundant Custom Controls and Fullscreen buttons from menus, Feature flags allow our team to enable and disable features near-instantly and without pushing a new version, This tool will improve our ability to handle server outages and migrations, Rice: Fixed bug where Rice could get stuck in mid-air, Garlic: Fixed bug where the metered attack could be canceled into a normal, Pork: Fixed bug where Pork could get stuck in the ground, Six new Foolish skins have been added - one for each character, Gameplay and balance changes have been made to the entire cast, We will let the players figure out what changes have been made :), Some menus and game modes have been temporarily disabled, This patch will be reverted at 11am EST on Monday, April 4. These changes are merely in preparation for upcoming desync work. 18% 1,216. Existing mods will be converted with the engine update. Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. - 92% of the 14 user reviews for this game are positive. Lastly, unrelated to these parry changes, Sneak has been given a little chip to make it more viable at high level play as an option, and to encourage players to more proactively try to anti-air it. In exchange, they gained more zoning tools, Rice has also lost the Whip loops, but retained big damage via Swat. Builder like the Los Angeles, so he chose to restore it. The juggle trajectory on hit has been slightly altered to ensure the safe jump still works, Tutorial: Removed chip damage reference from Palm's strategy tutorial, Gameplay: Added "Punish" label above combo counter when the combo starts by hitting the opponent during recovery frames, Hall of Fame: Added YouTube link for the 6 Month Anniversary Tournament, NOTE: A "Punish Combo" does not confer any bonuses (like Counterhit), it is merely cosmetic, Added two new gameplay mechanics: Blue Life and REJECTION, Blue Life is recoverable life that you receive when blocking most Heavy and Special attacks, Blue Life recovers slowly over time, but will be instantly lost if when hit, REJECTION is a new defensive mechanic that costs 1 bar of LOVE METER and is performed by pressing Forward + Special while blocking, REJECTION pushes your opponent away and quickly recovers 100 Blue Life, if present, Gameplay: Chip damage has been removed from all attacks except Noodle Fist, Rice Swipe, and Beef Lemon, Gameplay: Most moves that used to do Chip instead deal a comparable amount of Blue Life, Nerfed Noodle: Chip damage on Fist reduced 40 > 30, Nerfed Rice: Chip damage on Swipe reduced 40 > 30, Training: Added Normal/Refill/Freeze options for Blue Life, Tutorial: Added information about Blue Life to the Blocking section in Basics, Frame Data: Added Blue Life info for all attacks and added REJECTION, About: Added a Special Thanks for shygybeats, the organizer of the Tough Love Gauntlet tournament series, Hall of Fame: Added the Potato Weekly tournaments, Changelog: The changelog is now downloadable in JSON form (scroll to the bottom), Hall of Fame: Added general description and "last updated", Extras: Added "Hall of Fame" page with tournament results and links to brackets + VODs, Gameplay: Added unpushable pushboxes to BURST. Play Now! Playing a Ranked Match as Onion won't affect your Beef rank, Each character starts out Unranked. Can I edit this world for personal project? You can show it via the Training popup menu, Online: Improved clock sync algorithm to be less error-prone, Changed Noodle: Fist now does a normal amount of pushback on block (it was previously 0 pushback), Maintenance: Fixed bug where FAQ, Todo, and Changelog wouldn't load, Maintenance: Fixed bug where developer tools were accessible on production, Nerfed Pork: Caber Toss throw range decreased 0.6 > 0.8 (reverts 0.54.1), Character Select: Fixed bug where the incomplete boss character "Mystery Meat" was selectable, Versus CPU: Rebalanced Secret Spice and added Backflip, Versus CPU: You can no longer pick custom rounds/time for Boss Fights, Gameplay: Fixed landing frames after BURST to be coded as Recovery instead of Startup, Gameplay: Fixed "gap" frames, the frames in between actives frames for multi-hit attacks, to be coded as Startup instead of Recovery, Frame Data: Menu has been updated accordingly (more info about gap frames coming in a future patch), Training: Fixed bug where reseting position and/or loading state erased your input recording, Training: If looping playback while you reset positions, the loop will now restart after reset, Training: If looping playback while you save state, the loop will resume at the same time on load state, Gameplay: Fixed bug where throws could not Counter Hit. , 0.03 dmg, 0.01 chip, 0.4 pushback a Ranked match as Onion wo affect! 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